# XR Interaction Toolkit
As of QCHT Version 4.0.0 and its previous prerelease versions, everything is based off of XRIT and thus the information in this page is only valid for QCHT Versions 3.x and below.
As of Snapdragon Spaces version 0.12.1, QCHT Avatar is deprecated. You can now refer to the XRHandController component.
This is an experimental feature.
This guide assumes pre-existing knowledge of XR Interaction Toolkit. For a more detailed overview, please visit the official Unity (opens new window) documentation.
Use XR Controller on QCHT Manager component.
In your project, create an
Input Actions or use an existing one to assign the actions related to the
Once everything is set up, verify that the hands are properly plugged. Hit play in the Editor and open the
Input Debugger by clicking on Windows > Analysis > Input Debugger. Then, double-click on
QCHTHand to see live inputs.
Here is an example of hand data tracked at runtime:
To create interactions and learn more about XR Interaction Toolkit, you can check the official Unity documentation (opens new window).