# Unreal Engine Setup Guide

This guide will explain in detail how to get started with the Snapdragon Spaces SDK in Unreal Engine.

# Prerequisites

Please note that the Snapdragon Spaces SDK currently supports the Unreal Engine Editor version or higher and Windows as the development platform. Android Build Support must be added when installing the Unreal Engine to be able to export .apk files. Please follow the Unreal instructions (opens new window) for setting up Android SDK and NDK.

# Create a project

To create a new Unreal Engine project, follow the steps in the Setting Up a Blank Project article of the Unreal documentation for AR projects (opens new window).

# Import the plugin

To import the Snapdragon Spaces plugin into your engine, simply extract the SnapdragonSpaces folder from SnapdragonSpaces_Plugin archive to the Engine/Plugins/Marketplace folder in the engine installation path.

Engine plugins installation path

# Import the samples

To import the Snapdragon Spaces Samples into your project, simply download the SnapdragonSpaces_Samples zip file and copy the Config and Content folders to the root of your project, overwriting your existing files. Content sub-folders include folders for the samples, along with a common folder. The common folder includes the base blueprints for using the AR devices correctly.

# Change the project settings

To enable the Snapdragon Spaces OpenXR plugin, navigate to the project settings under Edit > Plugins > Mixed Reality and enable the SnapdragonSpaces plugin.

Enable the Snapdragon Spaces plugin

Under Edit > Plugins > Virtual Reality, check if the OpenXR plugin is enabled as well.

Check the OpenXR plugin is enabled