# Unreal Engine Setup Guide
This guide will explain in detail how to get started with the Snapdragon Spaces SDK in Unreal Engine.
Please note that the Snapdragon Spaces SDK currently supports the Unreal Engine Editor version or higher and Windows as the development platform. Android Build Support must be added when installing the Unreal Engine to be able to export .apk files. Please follow the Unreal instructions (opens new window) for setting up Android SDK and NDK.
# Create a project
To create a new Unreal Engine project, follow the steps in the
Setting Up a Blank Project article of the Unreal documentation for AR projects (opens new window).
# Import the plugin
To import the Snapdragon Spaces plugin into your engine, simply extract the
SnapdragonSpaces folder from
SnapdragonSpaces_Plugin archive to the
Engine/Plugins/Marketplace folder in the engine installation path.
# Import the samples
To import the Snapdragon Spaces Samples into your project, simply download the SnapdragonSpaces_Samples zip file and copy the
Content folders to the root of your project, overwriting your existing files.
Content sub-folders include folders for the samples, along with a common folder. The common folder includes the base blueprints for using the AR devices correctly.
# Change the project settings
To enable the Snapdragon Spaces OpenXR plugin, navigate to the project settings under
Edit > Plugins > Mixed Reality and enable the SnapdragonSpaces plugin.
Edit > Plugins > Virtual Reality, check if the OpenXR plugin is enabled as well.