Skip to main content
Version: 1.0

Custom Controller

FOR AR DEVICES ONLY

Custom Controller Setup

The Snapdragon Spaces Unreal Engine plugin includes the possibility to spawn a controller upon startup of the application on the host device. This feature is enabled by default in the plugin settings, which is located under Edit > Project Settings > Plugins > Snapdragon Spaces (by clicking on the cog wheel).

If a custom implementation with different appearance and slightly different functionality is desired, an alternative controller archive can be build in the steps described in the custom controller section.

The resulting archive from these steps can then be included linked in the project settings. The Use Custom Controller toggle has to be enabled (which requires the Launch Controller On Host option to be enabled as well) so that a path to the alternative controller archive can be selected.

Custom controller setting in plugin settings